showing 1 - 50 of 161 gameschevron_right
name | publisher(developer) | year arrow_downward | description | |
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Shadow Man | ? (Acclaim Studios Teesside) | ? | labelimageminimize | |
The Legend of Zelda: Mystery of Solarus DX | Zelda s9larus | ? | labelminimizeminimize | |
Avernum | Spiderweb Software | 2000 | From official site: "You have been banished to the underworld, never to see the light of day again. You have been cast down into the dark, volcanic pits of Avernum, filled with foul monsters, constant warfare, and thousands and thousands of your fellow prisoners. This is your punishment for not fitting in, for speaking out against the powers that be, for being an inconvenience to the government of the cruel Emperor Hawthorne. You have been sentenced to life imprisonment in the caverns, eventually to die there, forgotten and unmourned. But you need not accept your fate. There are those who wish to struggle against this injustice, who wish to return to the surface world and to fight against tyranny. But first, they need a hero, they need inspiration, and, most of all, they need someone who can find an escape route. Can you help them? Will you be the first person to escape from Avernum? Avernum is a classic fantasy role-playing game, designed for anyone who longs for an epic quest, enjoys a fascinating tale, or misses the classic days of Ultima and Wizardry. It features beautiful 3-D, 16-bit graphics, 80 towns and dungeon levels, an enormous outdoors, and a fascinating storyline. Avernum is from Spiderweb Software, makers of Nethergate and the award-winning Exile series." | labelimageminimize |
Diablo II | Blizzard | 2000 | labelminimizeminimize | |
Avernum 2 | Spiderweb Software | 2001 | From official site: "Avernum is a prison. It is an enormous warren of tunnels and caverns, far below the surface world. You were banished there by the cruel Empire, to spend the rest of your life in the underworld. At first, it seemed like you and your many fellow prisoners might be able to form a nation and live in peace, far from the sun. Then a group of adventurers from Avernum assassinated Hawthorne, the emperor of the Empire. Now the forces of the Empire are rampaging through your underground home, killing everyone they find. As things stand, the nation of Avernum, and all in it, are doomed. But then you, lowly soldiers stationed at the most remote of forts, get a chance to change things. A series of unexpected events gives you the chance to explore unimagined realms, meet strange alien creatures, and maybe, with luck and cunning, save your people from certain doom. Avernum. It's a terrible place. But it's all you have. Avernum 2 is the sequel to the hit retro-rpg Avernum. Avernum 2, like its predecessor, is a classic fantasy role-playing game, designed for anyone who wants a huge game with a fascinating plot and who longs for the good old days of Ultima and Wizardry. It features beautiful 3-D, 16-bit graphics, including drawings by well-known fantasy illustrator, Phil Foglio, a massive storyline with three different game-winning quests (complete one or two of them, or even all three), and addicting gameplay." | labelimageminimize |
Avernum 3 | Spiderweb Software | 2002 | From official site: "Spiderweb Software, a maker of fantasy role-playing games for Windows and Macintosh, announces the final game in the Avernum trilogy. Avernum 3 features an enormous scenario, with well over 100 towns, villages and dungeons. There is a fascinating story and a dynamic world which changes according to the actions of the player. Refugees move from town to town. People die. If nothing is done, towns will crumble into dust. Avernum was a prison, an enormous warren of tunnels and caverns, far below the surface world. The surface is ruled by the Empire, the all-powerful masters of the known world. Misfits, petty criminals, and those with the wrong opinions were sent into Avernum for the rest of their lives. At least, that’s what happened once. Then the Avernites assassinated the leader of the Empire and spent years in a brutal war with the surface tyrants. The Avernite rebels won. Now, at last, they are beginning their campaign to leave their caves and return to the surface. You are the scouts. You will be the first envoys to the surface. Instead of the sunlit paradise you dreamed of, you will find a world ravaged by mysterious plagues and hordes of bizarre monsters. Soon, the Empire will ask you to help solve the problem. Your enemies will become your allies as you race to find the source of the destruction. Fail, and you will never return to the surface. There will be nothing left to return to. Avernum 3 is a massive and open-ended game. You can save the world or work as a merchant. You can buy a house or go on one of many side adventures. You can hurry to save the cities, or sit back and watch them crumble. Whatever you choose, Avernum 3 promises a massive and engaging adventure which will gladly absorb all the hours you can spare." | labelimagesubject |
Black & White | Feral | 2002 | labelminimizeminimize | |
Giants: Citizen Kabuto | MacPlay (Planet Moon Studios;The Omni Group) | 2002 | labelminimizeminimize | |
Undying | Aspyr | 2002 | labelminimizeminimize | |
Dominions: Priests, Prophets & Pretenders | Illwinter Game Design | 2002 | labelimageminimize | |
ToME | DarkGod | 2002 | Latest version: 2.3.5 (as of 2008-05-12) | labelminimizeminimize |
Icewind Dale | MacPlay (MumboJumbo) | 2002 | labelminimizeminimize | |
Sacrifice | Interplay (Shiny Entertainment) | 2002 | labelminimizeminimize | |
Deliantra | author | 2003 | labelminimizeminimize | |
Dominions II: the Ascension Wars | Shrapnel Games (Illwinter Game Design) | 2003 | labelminimizeminimize | |
Dungeon Siege | MacSoft;Bold | 2003 | labelminimizeminimize | |
Neverwinter Nights | Macplay;Infogrames (Bioware) | 2003 | [b]Minimum:[/b] * Mac OS X 10.2.6 * 450 MHz G4 CPU * 256 MB RAM * 32 MB VRAM * 2.1. GB HD space * LAN or internet connection for multiplayer | labelminimizeminimize |
Blades of Avernum | Spiderweb Software | 2004 | labelimageminimize | |
Geneforge 2 | Spiderweb Software | 2004 | labelminimizeminimize | |
The Saga of Ryzom | Nevrax | 2004 | labelminimizeminimize | |
Ultima VII: The Black Gate | Exult Team (Origin;Exult Team) | 2004 | labelminimizeminimize | |
XUltima IV | author | 2004 | labelminimizeminimize | |
Neverwinter Nights: Hordes of the Underdark | MacSoft (BioWare) | 2004 | [b]Minimum:[/b] * Mac OS X 10.2.6 * 450 MHz G4 CPU * 256 MB RAM * 32 MB VRAM * 2.1 GB HD space * LAN or internet connection for multiplayer | labelminimizeminimize |
Neverwinter Nights: Shadows of Undrentide | MacSoft (BioWare) | 2004 | Seems that unlike the Windows version of SoU, the Mac port does not require original NWN to be installed.***[b]Minimum:[/b] * Mac OS X 10.2.6 * 450 MHz G4 CPU * 256 MB RAM * 32 MB VRAM * 2.1 GB HD space * LAN or Internet connection for multiplayer | labelminimizeminimize |
World of Warcraft | Blizzard | 2004 | labelminimizeminimize | |
Avernum 4 | Spiderweb Software | 2005 | labelimageminimize | |
Ancient Domains Of Mystery | author | 2006 | Latest version: 1.1.1b5 (as of ?) | labelminimizeminimize |
Dominions 3: The Awakening | Shrapnel Games (Illwinter Game Design) | 2006 | labelminimizeminimize | |
Cute Knight | Hanako Games | 2006 | labelminimizeminimize | |
Excalibur: Morgana’s Revenge | Excaliburworld Production | 2007 | labelminimizeminimize | |
World of Warcraft: The Burning Crusade | Vivendi Universal (Blizzard Entertainment) | 2007 | labelminimizeminimize | |
SoulFu | Aaron Bishop Games | 2007 | labelminimizeminimize | |
Eschalon: Book I | Basilisk Games | 2007 | The creator advertises that gameplay is, "the result of absolutely every action is rolled, calculated or statistically determined ", and it has a "combination of randomly generated treasure and carefully hidden goodies". The difficulty of the game is determined by the development of a character's skills and the adeptness of the player's using them. The story is not linear. Originally only available as a download. Since 2008-01-14, all Eschalon CD packages include the Windows, Linux, and Mac OS X versions. Requires a 1.8 GHz CPU, 256 MB RAM, and a 3D card. [Zerothis] | labelimagesubject |
Larva Mortus | Rake in Grass | 2008 | [b]Minimum:[/b] * OS X 10.3.x * 1.2 GHz CPU * 256 MB RAM | labelimageminimize |
Neverwinter Nights 2 | Atari;Aspyr (Obsidian Entertainment) | 2008 | labelimageminimize | |
Depths of Peril | Soldak Entertainment | 2008 | [b]Minimum:[/b] * OS X 10.4 or 10.5 * 1.5 GHz PPC or x86 CPU * 128 MB RAM * GeForce 2 GPU * 150 MB HD space [b]Recommended:[/b] * 2.0 GHz CPU * 256 MB RAM * GeForce 3 GPU | labelimageminimize |
Incursion | Julian Mensch | 2008 | labelminimizeminimize | |
Wizard 101 | KingsIsle Entertainment | 2008 | labelminimizeminimize | |
Zatikon | Chronic Logic | 2008 | labelminimizeminimize | |
Spirits Remake | M.A Software | 2008 | labelminimizeminimize | |
Aquaria | Ambrosia Software (Bit Blot) | 2008 | [b]Minimum:[/b] * OS X 10.3.9 * 1.42 GHz G4 or any Intel CPU | labelimageminimize |
World of Warcraft: Wrath of the Lich King | Blizzard Entertainment | 2008 | labelminimizeminimize | |
Dragon Age: Origins | Electronic Arts;GamersGate (TransGaming Technologies;Big Sandwich Games;HermitWorks Entertainment) | 2009 | labelminimizeminimize | |
Geneforge | Spiderweb | 2009 | labelminimizeminimize | |
Geneforge 3 | Spiderweb Software | 2009 | labelminimizeminimize | |
PlaneShift | Atomic Blue Corporation | 2009 | labelminimizeminimize | |
Heileen 2: The Hands Of Fate | Tycoon Games | 2009 | labelimageminimize | |
Harry Potter and the Half-Blood Prince | Electronic Arts (EA Bright Light Studio) | 2009 | labelimageminimize | |
Secret of the Magic Crystals | Artwaregames | 2010 | labelminimizeminimize | |
Heroes of Newerth | S2 Games;Frostburn Studios | 2010 | [b]Minimum:[/b] * OS X 10.4 * Intel CPU (x86) * 1 GB RAM * 128 MB VRAM * OpenGL 2.0 and GLSL 1.20 compliant GPU [b]Recommended:[/b] * 2.0 GHz Core 2 Duo * 1.5 GB RAM * 256 MB VRAM * GeForce 7800 or Radeon X1900 GPU * Broadband internet connection | labelimageminimize |